Pages: [1] 2 3 4 5 |
1. Titans are destroying the game. Remove the doomsday NOW. - in Test Server Feedback [original thread]
Originally by: Maliber What use is there for a degraded weapon that uses a percentage. It supposed to work against small ships. they have plenty of time to get away. 15 seconds is long enough and if you blob up a system so it lags longer t...
- by Lyn Bunnions - at 2008.04.02 20:26:00
|
2. Recession? - in Market Discussions [original thread]
I don't see how mineral prices are all that relevant. Buying power in EVE comes from missions and ratting more than anything else(perhaps it would be better to say "relevant buying power" as in the people that actually buy ships and modules fairly...
- by Lyn Bunnions - at 2008.04.01 18:47:00
|
3. Interesting times in BKG - in Corporation, Alliance and Organization Discussions [original thread]
Edited by: Lyn Bunnions on 31/08/2007 00:48:48 stupid forum
- by Lyn Bunnions - at 2007.08.31 00:48:00
|
4. MC calling in the Heavy Guns, seemingly - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Pilk Good points. Right now, FIX has regained one system and has another one under siege with Sov 3 lost. NOTHING ELSE FRACKING MATTERS!
- by Lyn Bunnions - at 2007.08.29 21:06:00
|
5. Outfit for Navy Issue Raven for Solo PvP - in Ships and Modules [original thread]
Sell Navy Raven. Buy 6-7 Domi's with full fittings.
- by Lyn Bunnions - at 2007.08.29 11:51:00
|
6. Interceptors and Afterburners - in Ships and Modules [original thread]
Stilleto with full speed implants Poly IIs and Domi ODs does 20 km/s with a Gistii MWD and 6 km/s with a Gistii AB. I'd assume it's possible to break 7km/s with pretty much any interceptor WITHOUT paying a billion isk on fittings as long as you h...
- by Lyn Bunnions - at 2007.08.28 10:48:00
|
7. Why Ogre II's? - in Ships and Modules [original thread]
Originally by: ReePeR McAllem Despite being only skilled for ogre II's I'd have to say beserkers are the best, They hit the lowest overall resists for amarr and gallente after resist boosts, amarr t2 ships especially. Beserkers ftw. I ...
- by Lyn Bunnions - at 2007.08.27 09:51:00
|
8. Whats going on in Querious? - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: 6Bagheera9 IAC Nyx jumped OUT of 49-, its pilot fully aware that it can't jump back in. Draw your own conclusions. How did it jump in in the first place?
- by Lyn Bunnions - at 2007.08.26 21:32:00
|
9. MC calling in the Heavy Guns, seemingly - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Stoned Celt Originally by: Marine Commander Originally by: Mynas Atoch Yes .. we lost one of our Motherships .. you have defeated us and our gate is down. My prediction six months ago that you won't lose on...
- by Lyn Bunnions - at 2007.08.26 20:24:00
|
10. MC calling in the Heavy Guns, seemingly - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Mynas Atoch Originally by: Evil Thug Originally by: Mynas Atoch We have a section on our forums where we post the stupidest and unintentionally funniest smack against us - this guy just qualified for an entry...
- by Lyn Bunnions - at 2007.08.26 18:49:00
|
11. Why Ogre II's? - in Ships and Modules [original thread]
If we are talking non fleet engagements no half decent pvper will go in with an explosive hole in his resists unless he is flying stuff smaller than HACs, in which case Heavy drones aren't going to hit it anyway. Generally speaking Ogres are goin...
- by Lyn Bunnions - at 2007.08.26 16:35:00
|
12. War dec [Rens 911] - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Jonis Sinmaker LOL that is by far the most creative smack I have seen in a while. I was laughing for about 30 minutes. So how many BPO's did you guys lose in that Death Machines POS? How was the north, heard you kille...
- by Lyn Bunnions - at 2007.08.17 21:53:00
|
13. Nos Domi nerfed? - in Ships and Modules [original thread]
A gank Domi going for Nos is stupid. A tank domi going for nos is smart and will remain smart even after the patch. Being able to tank 700 dps forever>200 extra dps. The most it can be argued is that for very high gunnery SP players a full ga...
- by Lyn Bunnions - at 2007.08.09 16:10:00
|
14. Almost but not quite, fendahl. - in Ships and Modules [original thread]
You want 2 officer webs and an injector and 2 reps and 3nos+1neut and max tier guns to fit on this ship? Lol.
- by Lyn Bunnions - at 2007.08.05 12:51:00
|
15. Gallente ships are not hurt by the nos changes in any relevant way... - in Ships and Modules [original thread]
When the hell did nos become an intended tool to break people's tanks? It's there to give you cap and partially control the opponent's cap. Simple fact is in any fight that counts except against a tackle and wait for help opponent nos remains unch...
- by Lyn Bunnions - at 2007.07.30 23:09:00
|
16. Gallente ships are not hurt by the nos changes in any relevant way... - in Ships and Modules [original thread]
Originally by: Lyn Bunnions relevant
- by Lyn Bunnions - at 2007.07.30 21:24:00
|
17. Gallente ships are not hurt by the nos changes in any relevant way... - in Ships and Modules [original thread]
...since you put nos on dual rep drone boats so you will pretty much always have less cap than your opponent so you can suck him dry. The change does nothing to you/us, stop *****ing.
- by Lyn Bunnions - at 2007.07.30 21:19:00
|
18. Hold on FIX the cavalry is coming - in Corporation, Alliance and Organization Discussions [original thread]
So you're losing the system but you have a good k/d ratio against IAC?
- by Lyn Bunnions - at 2007.07.30 11:28:00
|
19. LP Store for Intaki Space Police issue - in Missions & Complexes [original thread]
While on the topic of ISP feel free to add Storyline agents for the corporation. It would be nice if my storyline missions gave me standing with the corp I work for and, possibly, involved combat instead of hauling. ED storyline agents are nice an...
- by Lyn Bunnions - at 2007.07.11 14:03:00
|
20. LP Store for Intaki Space Police issue - in Missions & Complexes [original thread]
Additionally Serpentis Hub encounter sites in Syndicate always spawn in the same place in certain systems. Destroying all buildings in them does nothing. Bugged. Fix them, please.
- by Lyn Bunnions - at 2007.07.09 11:41:00
|
Pages: [1] 2 3 4 5 |
First page | Previous page | Next page | Last page |